Tuesday, 14 March 2017

Augmented Reality


Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality. By contrast, virtual reality replaces the real world with a simulated one. Augmentation is conventionally in real time and in semantic context with environmental elements, such as sports scores on TV during a match.
With the help of advanced AR technology (e.g. adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and digitally manipulable. Information about the environment and its objects is overlaid on the real world. This information can be virtual or real, e.g. seeing other real sensed or measured information such as electromagnetic radio waves overlaid in exact alignment with where they actually are in space. Augmented reality brings out the components of the digital world into a person's perceived real world. One example is an AR Helmet for construction workers which displays information about the construction sites. The first functional AR systems that provided immersive mixed reality experiences for users were invented in the early 1990s, starting with the Virtual Fixtures system developed at the U.S. Air Force's Armstrong Labs in 1992.


Monday, 13 March 2017

What is the future of communication?




Fifty years ago, the tools we rely upon to communicate today were only science fiction. Today, you can purchase a smartphone and make calls, surf the Web, play games, run applications and accomplish more than most speculative fiction authors dared to dream. So what's next?
In the short term, we'll likely see basic cell phones slowly fade away. As smartphones become more common and less expensive, more people will adopt them. The process is gradual. As with most new technologies, a group of enthusiastic adopters lead the way. Sometimes, the general population will follow the early pioneers -- the compact disc is a good example of such technology. In other cases, the early adopters end up owning technology that becomes obsolete without ever finding wide acceptance -- like LaserDiscs.

Smartphones seem to be in the first category. Products like the Apple iPhone and Google's Android operating system have pushed the smartphone out of the world of gadget geeks and into the mass market. In 2010, the first 4G smartphone for a major carrier in the United States made an appearance. It was the HTC EVO 4G, running on Sprint's WiMAX network. The 4G network allows for faster data transfer speeds than other networks.
The Internet will continue to play an increasing role in communication. Voice over Internet protocol (VoIP) already plays a large role in several communication products and services. Sites like Facebook and Twitter allow users to communicate with networks of people. With the rise of the Web, people now have a platform from which they can address the world. In the past, only celebrities and politicians could address so many people at one time. Now, anyone with an Internet connection can do the same thing.
This may lead to changes in everything from entertainment to politics. Using the Web as a communication tool, people with aspirations may be able to find an audience more easily than ever before. It may not be long until a relatively unknown person uses the Internet to win enough support to be elected president of the United States.
So far we've looked at some fairly mundane advances in communication. But what about the distant future?




One way we might see communication change in the future is through augmented reality. In an augmented-reality system, you view the world through a technological overlay. This could take the form of a hand-held device like a smartphone -- there are several augmented-reality applications already available for some phones. Another possible application is through a set of augmented-reality glasses. In either case, you can view the world around you and see real-time digital information about what you're viewing.
The classic example of augmented reality is the restaurant review. You could stand in front of a restaurant and, through an augmented-reality system, read customer reviews or view the daily specials without ever walking inside. But the applications don't have to stop with locations. Augmented-reality systems might extend to people as well. Imagine looking at a stranger and seeing that person's name, Facebook profile, Twitter handle and other information. Clearly, augmented reality systems will raise concerns about privacy and safety, but such systems are already in development.